Samurai Shodown: il titolo ora aggiornato alla versione 2.20 su Nintendo Switch

SNK ha recentemente pubblicato un nuovo update per Samurai Shodown, ora aggiornato alla versione 2.20 su Nintendo Switch.

Dopo l’approdo dei classici tramite la linea ACA Neo Geo infatti, viene annunciato il ritorno del picchiaduro con tanto di Unreal Engine 4, disponibile dal 25 febbraio 2020 sui Nintendo Switch occidentali.

Potete trovare il changelog dell’update di seguito.


-Added DLC character HIBIKI TAKANE
-Fixed other minor issues and features.
-Added SFX upon Guard Crushing an opponent.
■Concerning SHIZUMARU HISAME’s Crazy Downpour
■HIBIKI TAKANE
■Additional information
-Some notes were left out of the previous 2.10 patch notes. They have been added to this version instead.
These notes are marked by (2.10).
Changed Area Weapon Description of Change
GENJURO KIBAGAMI
Cherry Blossom Slice With No longer downs when hit mid-air. (2.10)
JUBEI YAGYU
Resolved an issue where Rage Exploding after being Guard Crushed would cancel one’s
stun animation.
Resolved an issue where kicking could cancel out of the attack leading to a Guard Crush.
WU-RUIXIANG
Advancing Light Slash With Added a Guard Point. (2.10)
BASARA
Jumping Heavy Slash With Expanded hitbox horizontally.
*With these changes, the length of the front part of the hitbox is now the same as in patch 2.00.
KAZUKI KAZAMA
Annihilating Flames With Reduced opponent recovery frames on block.
*With these changes, the recovery frames on block are now the same as in patch 2.00.
MINA MAJIKINA
Crouching Medium Slash With Resolved an issue where MINA’s recovery frames weren’t increased following the 2.10 update.
IROHA
Wind Slash (In Air) With Resolved an issue where IROHA’s recovery frames weren’t increased following the 2.10 update.
Pinwheel (In Air) With Increased recovery upon landing. (2.10)
Guard Crush With
Changed / Improved Features
SAMURAI SHODOWN Patch Ver.2.20
Change / Improvements Made to Characters
-The correct change is, “Upon being weapon flipped, any remaining charge is brought to zero,
and continuing to hold TAP while in this weaponless state will not increase the charge at all.”
-HIBIKI TAKANE’s attack Heavenly Being Blade has unintended issues arising from other attacks and is scheduled to be
resolved. Therefore, HIBIKI TAKANE’s ability to counter Rage Explosions, projectiles, Lightning Blades, Super Special
Moves, crouching attacks, and attacks from behind will go away once this issue is resolved.
-Setting a dummy to auto block against HIBIKI TAKANE’s Beckoning Slash attack results in recovery frames that differ
from those blocked manually in Training Mode, and so this issue is scheduled to be resolved.
-Resolved an issue where CHAM CHAM’s section in the Gallery Mode would cause the game to lock up after updating to
Patch Version 2.12.
-In the 2.10 patch notes, it was incorrectly stated that the attack was “Changed so that holding TAP while weaponless
no longer charges this attack.


Precedente Ninjala: pubblicato il trailer della collaborazione con Monster Hunter Rise Successivo Fire Emblem Heroes: ora disponibile la nuova sessione del Rombo di Mjölnir con Oliver, l'esteta